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Multiplayer Fish Game

Date

Sep.2022 - Feb.2023

Location

Remote

Role

Full-Stack Developer

Project type

Mobile Game

For an already existing and functional single-player game, I implemented a multiplayer layer on top of it. Even though the mechanics are rather simplistic, the requirement to provide a bug-free experience is absolute because real-life currency is involved.

I built a back-end infrastructure based on DarkRift to synchronize player behavior. I implemented lobbies, anti-cheat security measures, and even bots. I also constructed an asynchronous layer to synchronize balances, games, and player statuses with a REST API back end. I adapted the front end in Unity to display players based on their current activity. For fish movement patterns, I refactored procedural generation on Bezier curves/lines/concentric circles.

All of the above are configurable through external files to allow real-time modifications.

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